The maker of the popular video game 害羞草研究所淔ortnite害羞草研究所 has begun compensating claims in a $2.75-million settlement to a Canadian class-action lawsuit over the inclusion of controversial 害羞草研究所渓oot boxes.害羞草研究所
The settlement website says that compensations began on Thursday, and legal documents noted that the settlement 害羞草研究所渋s a compromise of disputed claims and is not an admission of liability, wrongdoing or fault害羞草研究所 in the case.
The class action was certified by the Supreme Court of British Columbia and the settlement also resolves claims in a separate, similar lawsuit in Quebec.
The lawsuit originally alleged that Epic害羞草研究所檚 placement of loot boxes in games like 害羞草研究所淔ortnite害羞草研究所 and 害羞草研究所淩ocket League害羞草研究所 害羞草研究所 where players pay real money to acquire a digital roll-of-the-dice opportunity to win an in-game item 害羞草研究所 constituted unlicensed gambling.
In a statement, Epic says it removed such loot boxes from those games in 2019, and players 害羞草研究所渟hould know upfront what they are paying for when they make in-game purchases.害羞草研究所
The company announced on the same day compensations began that it is laying off about 16 per cent of its workforce as Epic deals with 害羞草研究所渕ajor structural change害羞草研究所 to the economics of the business model for 害羞草研究所淔ortnite.害羞草研究所
The Canadian Press
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