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害羞草研究所楴HL 18害羞草研究所 video game looks to reflect young guns

Made-in-Vancouver hockey title looks to capture skills of Connor McDavid, Auston Matthews and more
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A screen shot from the EA Sports video game NHL 18 is seen in this handout image. EA Sports.

A new generation of talent led by Connor McDavid, Auston Matthews and Patrik Laine has not only energized the NHL, it has forced video game developers to up their game.

害羞草研究所淣HL 18,害羞草研究所 the made-in-Vancouver hockey title out Friday, features an array of slick moves including one-handed dekes, puck flips and between-the-leg shots and passes.

害羞草研究所淥ur goal this year is really to capture the speed, the skill and the creativity that you害羞草研究所檙e seeing in the new NHL with all those young player coming in,害羞草研究所 game producer Sean Ramjagsingh said in an interview.

It害羞草研究所檚 not just a tribute to the young guns. Ramjagsingh reels off a list of moves including the (Peter) Forsberg tuck and the (Pavel) Datsyuk flip.

In the past, Ramjagsingh had been reluctant to include such glitz because he felt hard-core fans would think they were too rare or arcade-like. The new generation of player has changed that.

害羞草研究所淏ut now you害羞草研究所檙e seeing those kids pulling those moves off at high speeds strategically to create new passing lanes or to get shots off in traffic. So they害羞草研究所檙e part of the sport, you see them every night as part of the highlight package.

害羞草研究所淪o for us, we saw that and used it as an inspiration for 害羞草研究所楴HL 18,害羞草研究所 bringing those moves into the game.害羞草研究所

Ramjagsingh says the special moves are 害羞草研究所渆asy to learn how to pull off, but difficult to master in the right situation at game-speed.害羞草研究所

害羞草研究所淣HL 18害羞草研究所 features the fledgling Las Vegas Golden Knights. You can play as the real team or build it from scratch yourself. You can also create a 32nd team in another city 害羞草研究所 your own expansion franchise, complete with logo, name and everything else associated with a new franchise.

The arrival of the Knights forced developers to revamp some of the game framework.

害羞草研究所淭he way our game was developed, the code itself wasn害羞草研究所檛 meant to handle more than 30 teams,害羞草研究所 said Ramjagsingh, who has been with EA Sports since 2000 and was first involved with the franchise with 害羞草研究所楴HL 09.害羞草研究所

Developers headed down to Las Vegas to take pictures of T-Mobile Arena from just about every angle to be able to recreate the Knights害羞草研究所 new home. Edmonton害羞草研究所檚 Rogers Place had previously got the same treatment.

害羞草研究所淔or us building an arena in the game is almost like building an arena in real life, in terms of the way that we build it 害羞草研究所 looking at the schematics of it, building the geometry out and then putting the textures in to make it look (like) the right colour, the right fabrics inside the arena.害羞草研究所

Neil Davidson, The Canadian Press





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